Skyrim - Enchanting Sucks, BUT not because it's bad


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In our latest Elder Scrolls V: Skyrim video have a look at all the balancing problems with the enchanting skill tree.

The Elder Scrolls V: Skyrim is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3 and Xbox 360 on November 11, 2011.

The game's main story revolves around the player character and their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The videogame is set two hundred years after the events of Oblivion, and takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.

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  • TheAnonymousMrGrape

    I don't want enchanting to be nerfed, I just want the unique items and artifacts they give you to actually be usable and worth it in the late game.

  • Warrior Whitten

    Seeing that Skyrim caps enchanting at two traits, Daedric Artifacts should have had three, and one of those three should have been unique only to that artifact.

  • cob rayea

    Let's talk about the real problem. Destruction magic is crap and needs a major buff

  • Yahegao

    Oh man, in Oblivion you could just enchant five pieces of armor/jewelry with 20% Chameleon and become a God.

  • marshrover V

    I disagree. When you're at 100 Enchanting you should be a truly powerful enchanter, capable of creating magical artifacts to rival enchanters like Azidahl. I personally love that what I make is the most powerful, if I have the right skill. A master smith should be able to make incredible weapons. A master enchanter should be able to turn a stick into an incredibly powerful weapon. Personally, I think deadric artifacts should have more unique effects rather than being straight up better.

  • Christopher Murray

    Honestly I just don't enchant. It is really powerful regardless of what level your character is. I may have a few thousand stocked up just in case I want to break the game

  • WhyDoIHaveAChannel?

    Does anyone else not care to much about this and will still use enchanting

  • Eat Me

    What if enchantment related to certain skills scaled with those skills? So you couldn't over specialize outside your build?

  • DAsrada

    Enchanting aka; why should I need to use the Heart of Lorkhan to become an immortal god?

  • J.

    Deadric artifacts seem to get better gas mileage then the ridiculously overpowered self enchanted weapons.

  • no

    yeah, you either play in a lower difficulty (which is boring) or you need the broken crafting system, which makes it boring regardless.I use ordinator and still it's OP

  • Your bro Xander

    The Dragonborn is a dragon blooded theorized demigod but you just called him “some mortal”

  • Tyler Howell

    “In elder scrolls 6 billions of years from now...” sad face

  • Nephtali Sykes

    The reason the daedric artifacts and a lot of unique armors and weapons suck is because they are either leveled, meaning you have to avoid a quest until you hit a certain level for the best variation, or like nightingale sword isn't effected by smithing perks which super sucks.

  • Crazmuss

    says enchanting OP.says Morrowind was better.Me looking at my +6000 strength for 13 years potions at Morrowind

  • HowDo ILogin

    I have no problem with the Alchemy-Enchanting loop because even with the Black Book boost from Solstheim this still has a cap. And eventually you're gonna wanna finish your playthrough and the fastest way to do this is have your ultimate equipment and run through the game.

  • Robijohn

    Then don't do super enchanting. Also enchanting for mages is just a part of the build. It adds to the experience.

  • EpicPanda

    "...the next Elder Scrolls game...my great-great-grandchildren..." OMFG perfect!

  • Dark Steve

    Okay, someone tell this guy about the soul trap enchantment.

  • Kory St. Aoro

    my favorite enchantment ive gotten so far is soul trap on my weapons:), and stamina/carrying weight boost for my armors:)

  • Dark Metal 62

    ENCHANTING MAKES THINGS TO EASYme: then dont use if you want a challenge BUT THE GAME IS TOO HARD WITHOUT IT!lol

  • Dovahkiin Skryim

    Use conjuration and easy life

  • Finnian Quail

    So, you're saying?Enchanting is not enchanting

  • Cars Simplified

    Very good points, hadn't thought about it that way! I always gravitate towards alchemy, smithing, and enchanting, and I guess this explains part of that.

  • Prince Peach

    I don’t use this skill because it op. Same with Smithing

  • Maiq The Liar VII

    Enchanting and smithing are skills that just make any character better than one without it.

  • Jessie Hogue

    I'll say this.Zim's Immersive Artifacts.EDIT: And yeah, I know we're mostly talking vanilla Skyrim here. My point still stands as far as I'm concerned. :P

  • 2LiterJay MajorJackaFan

    All 4 of you dudes Scott Michael Drew and Camal sound the same

  • Anon Anon

    What do you mean? My two one handed swords dealing 400 damage each are not op

  • Zeldagigafan

    For the last time, enchanting weapons doesn't give a sharper edge!

  • squeaiker

    I actually agree with fudgemuppet here.

  • Creed Of The Machine

    Yeah, I wish enchanting be nerfed, more like it was in oblivion

  • David Kampmann

    I dont think enchanting sucks. I think the Problem is that unique items have shitty enchantments. Regarding Magic using, again the Problem is that Magic is just too weak and to expensiv.Also dont say it is op, or bethesda will remove it from tes6 , Like they did with spellcrafting xD

  • Kristóf Kovács

    Enchanting makes artifacts useless... which is ridiculous. I used it when I wanted to make a god character, and used it to get rich, but I never actually used enchanted gears. I was thinking about a mod to make the game harder, but now I just play for the story, so Legendary is fine...

  • mukkaar

    I'm currently about lvl 40 and with a lot of investment in crafting skills, thus really good enchants/gear and game feels still really hard.I don't think I installed any difficulty overhauls so it's most likely perk overhaul "ordinator" that balanced game for me. Also sneak detection overhaul places a lot more emphasis on line-of-sight so even sneaking is not overpowered at high levels.Unless I plan my combat I still die constantly, all this at normal difficulty. Interiors are especially hard with elfx, you can't see anything witout light source on you or nearby, and candles hardly give any light.I do agree that some uniques items should be at least as good or little better than what you get with best crafting and enchantments.

  • First Name

    I think Alchemy is far more overpowered. Talk about God mode.

  • Pa1eDrake

    I don’t use enchanting because I never level up the skill, I don’t play mages often, this, my characters can all be narrowed down to use a few things, I either use dawnbreaker, Mehrunes razor, or the bloodskaal blade (no joke these are literally the only weapons I ever use.)

  • Lasyltherni

    Another problem with Skyrim was item rewards that had different versions based on player's level. It's not worth doing much before level 46 from that perspective, and to be real, who is going to wait for level 46 to obtain a unique ancient sword made specifically for slaying dragons when the main quest rushes you through at every single dialogue that keeps convincing you that all you need to do had to be done yesterday, or the world is going to end?

  • Travis Breedlove

    ES6 Daedric/Aedric artifacts should all have unique near-OP abilities that cannot be replicated.

  • Colleywoodstudios

    For perspective I broke my game with enchanting so much that I jumped off of high hrothgar and LIVED

  • Ryan Hatcher

    with the amount of time you have to pump into enchanting to max it, you could already have every Daedric artifict in the game. if it wasn't worth spending the time doing enchanting to become more powerful then that. what would be the point in having it as a skill. you'd just go straight to the places that had all the best weapons.

  • Britanny Helms

    There shouldve been fortify destruction damage.

  • RedTeddy Entertainment

    I think that a large issue with the unbalanced nature of the game is the oversimplification of the statistics system. If attributes such as those found in Morrowind and Oblivion were brought back into the game, we could see more potential for the other skills in the game. "Oh, my wizard is burning through Magicka way too quickly. I guess I should spec into intelligence and willpower." Or "My warrior can't take a hit and moves too slowly, endurance and speed need to be raised." I miss that system whenever I play Skyrim and often find myself going to Oblivion for the role-playing freedom that I crave. So in short, I think that Skyrim tried too hard to become streamlined, and game balance suffered for it.

  • Baby Spine

    crafting breaks the game in general, the game is totally playable without any crafting what so ever on the default/adept difficulty.

  • Sérgio David

    TrueYou get enchanting to 100 and the game is overIs all about enchanting

  • Mandrake Sharklord

    I like Perkus Maximus. The enchanting tree has been overhauled. At the end, you can focus on being a master enchanter that uses dragon souls to fuel powerful enchants.

  • NerdyGamerGal

    This is so important for the next game! I hate the fact that you're everyone's savior and can just make all the best stuff and no one else can remotely match you. It takes away from the realism, immersion, and adventure and makes it super boring end-game. This is why I keep making new characters- I prefer the humble, more relatable character

  • Adrian Smith

    I thought you were going to talk about how in-lore enchanting is horrifically evil ever since we learned about where trapped souls go.

  • Kingpin1880

    * sees video in recommended *I literally just spent half my playthrough maxing out my enchanting skill... thanks...* watches video *

  • Stoob

    Rewards were lame in Skyrim in general.And indeed, the first major skill push on any char is usually enchanting.

  • William Miller

    I agree that it's more powerful but I think you're overstating how problematic non-crafting builds are. A pure Nord build (i.e. 2-handed, light armor, blocking, and speech) is probably the hardest way to play, but you can find and buy enchanted gear that's good enough to do well.As you said - the thing that makes enchanting OP is how it replaces the need to invest in other skills. I don't have as much of a problem with Daedric artifacts getting overshadowed - you made a crafting character in order to have the best stuff and those Daedric artifacts really should have more unique effects.

  • Tyler Dann

    2:57 "yea na, mate"LINE STRAIGHT FROM 'STRAYA

  • Ryan Cier

    They could probably keep enchanting, and keep the powerful perks as they are now, BUT chill out on the Soul Gems. Make the scaling of them incredibly rarer the further they go up. In Skyrim, the damn gems were just tossed everywhere, and since they are the backbone and battery to enchanting, I can see how it's OP in ES V. TL;DR, Look to soul gem rarity and scaling to fix enchanting, not necessarily the specific perks you can do to your weapons. (totes just what I gather, I'm open to other ideas)--------EDIT: I'm referring to the gems, and am surprised he didn't here in the video, because they're what makes the weapon enchanted for a certain amount of hits, and once it's used up, it's used up (until you find another Soul Gem). Therefore, if gem scaling and rarity become more balanced with looting or what-have-you, then we could see weapons, enchanted as strong as they might be, where players would have to budget their swings (with swords, just for one example) with more conscious priority, since the enchantment wouldn't last as long, potentially, and so forth. I essentially wanna see a sort of Cold War of enchantments happen, where it would be last resort to use an enchanted weapon, if that makes sense.

  • Dejawolfs

    enchanting+alchemy ruins the game and makes it too easy. you can use fortify enchanting, and then fortify alchemy infinitely, basically allowing you to become an invulnerable one-shot everything god. and then what's even the point of playing.

  • Shaw-krow däshsabè

    Im over level 1000 one player leveled fight is over 10 min

  • Dr. Disco

    I personally think that it makes you feel more powerful when this prisoner turns into a badass dragon slayer but everybody feels different

  • Paul Brûlé

    I think your character, especially mages should be allowed to become OP but not by merely grinding a crafting skill

  • Austin Lawliet [Green Spootan]

    But if you're a all around mage using for example necromancy, destruction and restoration you're incredibly op but if you're using destruction alone not so much but enchanting can fix that but that way you can also be an all around mage and enchanting and that truly makes the game too easy.But enchanting and smithing should also be able to do this since my Knight build uses steel plate armor and the iron greatsword but if you couldn't enchant and or smith it it'd ruin my roleplaying there's not really a good way to fix this from what I know or can figure out. I think it should be just like this but i you don't wanna be overpowered or on par with higher level gear using lower level gear. I almost never smith or enchant anymore unless I'm playing a warrior on legendary.

  • Mat Lee

    I use destruction without enchanting all the time

  • Arnez Willis

    I found enchanting most efficient and enjoyable in The Elder Scrolls 3. I have yet to enchant an item in TES 4 or TES 5

  • J . Jonah Jameson

    I honestly feel rewards simply need unique enchantments

  • Nathan DaMaren

    I want enchantments that boost destruction spell damage, increase effectiveness of illusion, restoration, conjuration and alteration spells making them more viable to use late game on ledgendary difficulty. Make dadreic artifacts level with the character, with effects that appear no where else in game.

  • Eric the Red

    Ring of the Erudite actually really helps for destruction builds. Firebolt + Impact + Intense Flames does wonders.

  • Cascade Hellsing

    I've... actually never used Enchantments besides weapons that came with them.Which is funny, since I love breaking the game.Like my current character is wearing 5 Amulets of Talos

  • Ben Plays

    I completely agree with you. That's why I always use Ordinator.

  • Wolfways

    So that's why my daughters mage sucks. She refuses to do any crafting.

  • 10,000 subscribers without a single video

    I like being a god tho.

  • Tiny Room Studio

    even in the early game, most daedric artifacts are shit. ditto special / unique weapons.

  • Albion Nika

    You forgot the Alchemy - Enchanting combo that makes you SUPER op.

  • Marcus Jarrell

    I play an orc Enhancement shaman that has a powerful enchanted weapon. In order to balance it out, I only wear fur armor and use a hide shield (gotta keep up that role playing).

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