Skyrim - 5 Useless Spells


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In our latest Elder Scrolls V: Skyrim video we list the 5 most useless spells in the game.

The Elder Scrolls V: Skyrim is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3 and Xbox 360 on November 11, 2011.

The game's main story revolves around the player character and their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The videogame is set two hundred years after the events of Oblivion, and takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.

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  • TripKangaroo

    Honestly Clairvoyance is more useful out in the field, where the marker is pointing over a mountain and you can't find the stupid path leading up.

  • KingOfServants

    " You hardly ever need a light source in skyrim"...... ummm are we playing the same game?

  • Connor Creighton

    me crying in bed at 12 amCLAIRVOYANCE ISNT USELESS YOU ARE

  • Thesaurus Rex

    The worst part about wards is that the shield Spellbreaker creates a ward for no magicka, and is also an actual shield, so it blocks physical damage much more effectively.

  • András Fogarasi

    Telekinesis is excellent for alteration grinding.Vision of The 10th Eye is good for that quest.Magelight is good for cheap low-level alteration grinding.Wards are... annoying when used by enemies.Clarivoyance is a life-saver when you need to scale a mountain without a horse.

  • Mister Taz

    How to fix the ward problem. Get Spellbreaker. :3

  • Aaron Kugel

    Does no one else find Skyrim dark? I feel like i'm always carrying a torch inside dungeons and caves.

  • Rose O.

    I'd agree with most of these, but you don't understand how useless some of us are with direction! I'll be standing in a tunnel and use clairvoyance cos I forgot which way I was going 😁

  • Johnathan

    Okay... alright... let's go over the things ya got wrong, shall we?1)Telekinesis, you claim the only use is leveling via a bug, well that is SOMEWHAT true. With the spell, you can: juggle items, for easy alteration level. Throw valuables, in order to create fighting (in cities and bandit camps.) Throw items to create a distraction, in order to sneak past if you aren't feeling the whole "combat" thing. Have fun with it, throw it at guards and see how low you can get them with whatever items are around. Play basket ball, by throwing cabbages at; Balconies, baskets, kettles, wells, buckets and similar things. Hearthfire house building, by moving large stacks of material around the construction, need a stack of iron by the forge, but you can't be bothered right now? Throw that bad boy over there! Need some supplies in a tower? Well just telekinesis them up on the tower balcony! Getting items, that are out of reach. Searching for items in the wild, since the name will pop up, even if the object is Hidden in the grass. And lastly, stealing items from HIGHLY populated areas, as they can be quite hard to get without being seen, and so pulling them to a safe location is nice.2) Vision of the tenth eye, although not a problem with this choice, there needed to be more spells like this one; one of spellsArgneirs convention, the spell that does... 1 damage... it is the fork of spells.Summon unbound dremora, the spell creates an unbound dremora, attacking YOU during the quest, and becomes a useless spell afterwards.3) Mage light, "jUSt uSE a TorCh oR cANDle liGhT" but mage light is more useful for attracting insects to it for alchemy... yes, it does that. It also:Can be cast on another being, like a companion or enemy, to see where they are more clearly. (Light dog, see enemy, don't hit the bright glowing dog)Set of runes and other traps.Setting of runes also means that it can be used in combination with a rune spell and become a destruction spell almost.4) Wards... they're good if you DON'T just hold the button down.You see someone charging a powerful spell, you resist it thanks to the ward, you put the ward down to save magica.I've seen someone play with "conjure sword" and a ward spell, putting up a ward when a powerful attack is coming, and hitting when there are no attacks and/or they're really weak.With Ahzidals braces of warding, the player gets less resistance from wards, but they absorb 50% of magica. This is a good things since it will regen quite a bit of the lost Mana5) Clairvoyance.Although not as useful when going INTO dungeons, the rest of the time it's pretty good.If you're lost in the wilderness, and a quest marker is on the other side of a mountain, clairvoyance is good for finding a path.Or when you get lost on your way out of a complicated dungeonNow for what I would have had on the list.5. Summon familiar: charging spell, casting spell, wolf gets summoned, does 0,00000001 damage... dies. It is okay for a distraction, or for role playing purposes, and that is "the ghost of your dog" but other than that... useless4. Arniels convention: 1 damage per second, don't get me wrong, it's a fun spell to TRY to kill something with, but ultimately useless.3. Vision of the tenth eye: yay night vision... no one cares2. Repel lesser zombie, for those times a level 6 undead gave you problems! You know... level 61. Summon unbound dremora: unusable after the quest.

  • Madwizard145

    I mean clairyvoyance was pretty useful on my VERY first playthrough when skyrim first came out, granted I was much younger then. My real qualm is with telekenisis being here. There are a lot of items you simply cannot reach without it that were added for ascetic purposes, and more importantly, and yes this is serious, I need it for my serial killer lumberjack build. We've all rped in skyrim before, and sometimes we get a little creative. So I built an orc who had 2 tools, his ax, and his bear traps. Now obviously you cant carry them, but you can use telekinesis to pick them up, bring them to you, open them mid air, then fire them at opponents for instant massive damage + stagger. If you play it right its so much fun, so brutal, and really hits the psychopath nail on the head

  • Bailey Green

    Magelight is not useless, I use it to set off Runes and sometimes traps. So there’s that going for it.

  • Biotic Cactus

    Some of the greatest complaints of long time Elder Scrolls fans when Skyrim first came out was how dark the game was -_- having "Skyrim isnt dark" as your argument is barely valid

  • Mike Jordan

    WARDS! (HUH! Good god, y'all.) What are they good for? ABSOLUTELY NOTHIN'! Say it again!

  • Dim

    You know Muppet, not all of us sitting in a dark room when playing Skyrim. I can be sitting in my room playing Skyrim and the sun is shining outside. The window is right in front of me so if I'm in a dark room or if it's night time it gets a bit difficult to see. Then night vision and what not is useful.

  • Rafael C.

    I'm literally CONSTANTLY casting clairvoyance and candlelight, but found that magelight migh be usefull too, specially when you wish to see what you'll be walking over a few steps ahead in a dungeon. YOU FORGOT SUMMON UNBOUND DREMORA, THOUGH.

  • Dyl Sums

    I personally enjoy the Magelight Spell.

  • Plank Tonn

    Playing Skyrim in VR the compass is annoying and blocking my vision and breaking the immersion. I now use clairvoyance to help me get around, which i would say it's one of the most useful spells.

  • HadesObsidian

    Mage light is useful. You can cast it in black reach it lights a trail on its path and you can see things you might not be able to see when you're heading in that direction. Since enemies react to the caster rather than the spell effect, when it sticks it draws no attention. Certain caves and burrow's can be dark too and you cast it upwards and get an artificial sun going. Candle light will make you visible to everyone as it follows you and it has this effect of making everything around you very bright, while creating a shadow effect beyond the light radius, effectly reducing your visibility. Has to do with how light is rendered. And there is no way to cancel it, except to wait. However, I set my monitor with proper brightness and gamma. Most people never even run the color calibration on their computer when they get a new monitor. And in game I set the gamma accordingly. So if you just turn up the brightness, then yeah, fuck it.

  • Arman Hammer

    Magelight is useful for marking evasive enemies and drawing attention towards a tanking allies.Edit: It can be used on creatures, not just surfaces.

  • RawToast

    I find wards are incredibly useful. I play (mostly) vanilla on master difficulty, as a Breton spellsword. This means I usually have no armour, instead using archmage robes and flesh spells. When fighting a difficult dragon, one full breath of fire/ice from the dragon can take me all the way down to between 0-15% health. I have a large pool of magica, so casting ward spells isn't very difficult. When the dragon lands, I cast my ward spell and wait for the dragon to breath. Once finished, I switch to bound sword/bow/destruction spells, and either charge and attack, or keep my distance and fire arrows/destruction spells. This keeps my health on max, and I still have enough magica to attack afterwards (especially if I'm using bound sword, as I then don't need to cast any new spells as I already have the sword bound in my right hand, and a ward spell in my left hand).

  • Gabriel the Red Lion

    Telekinesis would be nice if you can grab NPC's and throw them at big distances.If Wards would be like Shalidor's Mirror, which was a ward capable of reflecting offensive spells back at the caster it would be nice.

  • 55shadowsonic

    First time I played Skyrim I used Clairvoyance. It's good when learning. But now I'm on like my 10th playthrough and like yeah I don't need it 😂😂😂

  • Strongside

    Wards make no sense in every imaginable way. The fact that they only block a certain amount of damage and then stagger you is foolish. I don't actually understand why in both the base game and in mods like Ordinator, there are no perks to make wards absorb much more. You know something is bad when the superior option is the Become Ethereal shout.

  • Motaz Fawzi

    The champion of Sheogorath is a cheese-weilding madman who need 100% reduction to alteration cost and the so called usless spell telekinesis. 1.Collect all the cheese wheels you find in Skyrim.2. Use them to kill enemies.

  • rashadd26

    wards was the key to blocking Fus Ro Dah from the Ebony warrior. 1st play-through i summoned 2 dremora lords and karstaag and repeatedly got my tail whooped. But now on my second play through I beat him 1v1 just by switching between restoration and spell ward in one hand and my weapon in the right hand

  • FabledDM

    I have a theory as to why Clairvoyance is a thing. The dragonborn has his special map like so many other great heros that points you in the direction, but normal people d ont have this map hence clairvoyance

  • Younger Prince Lothric

    Clairvoyance Has Riddikulus Illusion Increase.

  • Doom Muffinz

    Hey! Clairvoyance helped me when I was a noob once or twice 😝

  • Angry Brightheart

    Clarivoyance can be useful if you lost your way in a cave or something and the marker obviously wont show you the path to get where ever you need to goI literally would die if i had no Clarivoyance magic in the game so to me it is definitely necessary

  • Anthony Coraspe

    With my fortify restoration potion of +120%, lesser ward is in my left hand all the time with my Vampire build on Legendary, so no, they are useful. Also, a lesser ward can negate breath attacks of legendary dragons on Legendary difficulty so...

  • Obstinate Prime

    I don't know...I always found ward spells to be useful against dragon breath.

  • Jared Kun

    I actually thought Clairvoyance was super helpful. Like, I for one spend tons of time in new areas and dungeons, just going to every single room and corner and I loot. I always used to see videos and stuff of people finding things that I would have found if I had just spent a little more time searching, so I do it constantly now, and I tend to get lost. Yeah the quest marker might be in one specific direction, but guess what's also in that direction? LIKE 4 FUCKING AREAS. And sometimes you follow a marker and hit a wall and have to navigate around, which is why Clairvoyance is so helpful. Especially if you have mods that make everything darker and more difficult to navigate. And don't even fucking get me started on dwemer ruins and Hermaeus Mora's realm in the Dragonborn dlc. Quest markers are pretty much useless in there.

  • HaunterHax23 TM

    Clairvoyance actually pretty good and telekinesis

  • TIAN

    There are no bad spells in Skyrim, just bad spell castersthat dont know how to use them. You use wards as a nord?!ofcourse it sosts magicka that way. remember how argonians and khajit couldntuse boots and helmets back in Morrowind? Does that make boots and helmetsuseless FOR EVERYONE? if you want to use some cool spells you need to build yourcharacter around them. If someone picked argonian and chose havy armor+hammerbuild they would have a hard time too, that doesnt mean those items are useless.

  • Marty Mcmarty

    IMO once you have upwards of 350 magikaWards can come in handy with dragonsSay you’ve got a frost dragon bearing down on you put up a ward and negate the damage drink a few minor magics potions and boom you’ve successfully defended yourself against a dragon

  • Amy Carter

    I've never used Clairvoyance. I don't use warding spells, but Magelight is useful, especially in the very dark ruins and other places where lighting is next to non-existent (and there are plenty of places in Skyrim where that is the case). FTR, when you're underwater, such a spell will light up the area very well. That's useful.

  • sebastian mccullough

    I disagree with clairvoyance. Its a good spell for new players. My friend was getting overwhelmed with Skyrim but then i showed him that spell and he uses it quite often

  • Bennie Saying Things

    Clairvoyance is a great and useful spell...On your first play through.Once you ‘get’ Skyrim it’s useless.

  • carlo abat

    Lol, Skyrim has insane pathing sometimes specially at the higher mountain places. It is like you are just boasting that you were so expert in the game where you don't find it necessary rofl. Honestly, this is a lame content from you

  • xMalachite c

    Clairvoyance helped me get to the throat of the world because I couldn't find the 1,000 steps

  • Osamon VA

    Lesser ward is amazing during dragon fights on higher difficulties. I play on Master, and I always use this spell on my warrior character because it can negate dragon breath. Not to mention, with how long dragons breathe fire for, you wont need to have it up for long, meaning it is ideal for fighting dragons on builds that aren't magic based.

  • Sophia Vechnyak

    I use clairvoyance an embarrassing amount

  • Lil Durk

    Telekinesis makes me mad. The potential was definitely there but I understand that the animations probably didn’t look right, nor did the scaling.

  • that girl

    I often use Clairvoyance when I head in a straight line to the next marker (while on the world map, I'm not going to try heading in a straight line to the marker indoors or in dungeons) and come to a cliff or large building that either can't be scaled at all, or would just be easier to go around rather than over. It tells me which direction around the large obstacle should be fastest. The extremely rare case this doesn't work is when the path tries telling me that there's a path going through an obstacle that was added by a mod with poor navmeshing.

  • PlaguedByEarth

    Wards block Unrelenting Force shouts from Draugr Deathlords and Paralyze from Ebony Warrior. They are huge.

  • TheHUEZOX

    Clairvoyance??? useless?? hahahahahah thats one of the more usefull spells there are!! xD try to find a path to your objective in the mountains takes a lot of time if you dont know the area

  • StarManOfAtmora

    Clairvoyance is actually pretty usefull in places like the Soul Cairn where there’s no map. It’s also pretty neat if you find yourself lost in a dungeon.

  • BulletTraj

    Can someone tell me is mage good late game?

  • CZ

    Man, I hope they make magic not suck in the new Elder Scrolls. I'm making a general statement here because a lot of magic feels very low impact when compared to other skills

  • Islarf

    From the beginning I'm going to say. Wards are not useless. A basic one can completely disable dragons. Shouts don't do damage and the lesser ward completely ruins a legendary dragons life and purpose. You have to time the ward. You don't just hold it up. You have to use skill/timing and when to cast it.You can't just keep it up. It is literally the first and only lesson you take at the college that teaches you this.Very useful when fighting dragons early-mid game when you don't have a lot of health because a mage doesn't really need to infest in health

  • Jasmine and Rose Huang

    I'm sad... I use clairvoyance all the time... and not just for climbing mountains... I literally use clairvoyance every 5 seconds... and I DO need a trail of blue light in the direction of the quest marker... this spell is so important to me that it keeps me from riding horses... (you can't cast spells on a horse)

  • chinaboyhere

    The last one actually helped me in the BEGGINING of the game cause I couldn’t find a way in to solitude

  • Ben Henson

    How does the best alteration training spell make it on this list?

  • Paul Snelling

    I Can Easily Say: I Find All Of The Lesser Spells Useless.(Even If The Lesser Ward Spell, Is Effective Against Some Forms Of Damage)

  • Jason Barber

    I would add elemental runes. The cost is just too high for them and by the time you are able to cast them regularly you can cast better destruction spells for less magika. They do look cool, however. I hope they bring them back and re do them in the next one.

  • vargen1414

    3:38 what about Console Users duh

  • riemaennchen

    What makes the Ward spells even more useless is the existence of the Spell Breaker shield.

  • Daisy W

    I use clairvoyance whem im lost in a winding cave, ita actually saved me many times

  • Sion

    Mod it to your liking.

  • HamSandwich

    Wards are not useless if you have the magika for them. They may be bad at the start of the game, but not late game. I find them useful at fighting dragons. You would have to be a mage veteran to know that though. I exclusively play mages for the most part and I know that some spells are more worth it than people give credit for. The idea is that you should have so much magika that you don’t need enchanting to keep costs down! Just percs.

  • The Frog Lord 1000

    Next top 5 useless stones:1 the atronach stone.

  • zombiemanjosh

    You could use Clairvoyance while exploring to determine which path is plot and which path is loot, that way you can loot everything first. Not really necessary or important, but something.

  • Bryce Krispiez

    Clairvoyance is really for the people who disable all the UI for immersion

  • Vaperius

    Critique on ward spell: you're not supposed to run it continuously; you're supposed to block with it as a "magic shield" like a normal shield. This is more obvious once you've played around with the literal magic shield Spellbreaker and realize its actually a hybrid of two shield types, not just a physical shield.Objectively its suited for a character that focuses on melee for DPS and uses magic for entirely utility and thus doesn't need a very large pool of magicka to be effective. Three seconds is more than enough to close the distance in an interior between you and a magic caster.

  • Mouse Trap

    I’ve used Clairvoyance a few times when I couldn’t figure out how to climb a mountain to get to the marker on the other side or when I couldn’t figure out where the exit to a dungeon was

  • leviathan bc

    Wards negate a dragon breath attack. As expensive as it is, it helps levelling restoration

  • Basilius Ravencroft

    My nightblade uses magelight to lure my opponents just to get in a sneak attack

  • Jacob Sloan

    With telekinesis you can pick up multiple items causing more damage I even used this to kill a man with fish

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